![]() ![]() All development should be discussed on the mailing list - not here.As Thorsten mentioned, study the previous attempts to understand why those failed.Switching away from the licensing issues, creating the tools within FlightGear for generically handling photoscenery should not be a problem. Then take photos from different angles and different times that you can 3D reconstruct shadowless and artefact-free imagery from. Maybe what one needs is to do is to build a kite for aerial photography, as montagdude has done. In most cases of satellite imagery I know of, you won't be able to go further than point 1. There are plenty of other issues with torrents (the main being that no one is willing to do any of ground work to implement it). Distributing as a torrent: You would need a few key users with their computers turned for a significant amount of time, having a full copy of the torrent to be effective seeders.As part of the official FlightGear infrastructure, the strain on the mirrors is a major stumbling block.For being part of the official FlightGear infrastructure, the licensing of the original satellite imagery must be GPLv2+ compatible.If the licence allows you to redistribute modified copies in some form, you could provide that as an independent service for FlightGear users. If you provide the tile imagery to others, you are making a copy and you have to obey copyright law combined with the lincensing of the original work.That would need to be explicitly allowed within the licence text. In most cases, automating point 1 via software for end users would probably not be allowed.You can then use that privately as you wish. If you can download it from a legitimate website, the license likely allows you to make a local copy (which is what happens in your RAM when you view the imagery). Firstly this depends on the copyright licensing of the satellite imagery.This is complicated and it all depends on the licensing: ![]() Wouldn't this be compatible with our license? I would then try to edit them to a couple seasonal sets and correct for shadows and the like then use them for the base texture for my Kansas scenery keeping the tile structure in tact. Wlbragg wrote in Wed 9:37 pm:If I was to get into this I think I would try to use this tool to cache all the sat tile textures for a given area (say all of Kansas). Kind regards vnts Posts: 409 Joined: Thu 1:29 am That would leave providing people with tools to download personal copies of data from 3rd party sources using their bandwidth, and give people the tools to integrate that scenery into FG - DiY scenery is too complicated for non-power users(?). A torrent might be an ok option for a few power users on the forum if it's not too big of a change to maintain, but it might not scale - assuming there's sources with enough resolution to not look completely terrible at least for some parts of the world.ĪIUI licensing issues with photoscenery can't be worked around using torrents as that's still distributing specifically for use with FG(?), so people hosting the torrents are liable. FG might only have lower res satellite imagery that is smaller - but then it will look even worse. Even with the terrible detail downloads hit 50mbps or 6 Megabytes/s flying subsonic craft over terrain with water (download might include scenery objects, but FG will have global building coverage to download too). It would be simpler if some deal was struck with google for bandwidth in exchange for recognition on the splash screen along the lines of my suggestion on the list.įor photoscenery server bandwidth demands might be greater? Microsoft's sim has terrible texture detail under the trees/buildings - this was censored by NDAs, taking even the slightest leaked video offline on youtube, and cherry picking beta access screenshots (to see examples run cursor along the timeline of youtube videos of terrain without trees like this to see thumbnails showing when the camera gets close to terrain near mountains etc.). Not sure how well that would scale even for regular non-photo scenery, but the smaller size might mean the few people with always-on computers, and lots of upload bandwidth, could handle the load. That might work if enough people are willing/able to host, but that means running the host process in the background, and maybe leaving the computer on unattended (?) - a lot of the 10k people downloading on sourceforge every week probably don't leave computers on unattended. most people suggest to integrate a torrent library (like rtorrent), rather than running a standalone torrent client just for fgfs ![]()
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